Hangars Liquides RP is a free-form roleplay sim inspired by future dystopia and by cyberpunk/technopunk culture and subcultures.
We would now like to state what Hangars Liquides RP is not.
It is not a sim where you will be obliged to adhere to a race, be it cyborg, humans, mutants and so on. (Of course it is greatly appreciated if you adhere to the setting: If you are a medieval knight, maybe you would like to look for a historical sim, if you are a furry, a werewolf, a walking bull or lizard, maybe it’s a fantasy sim what you’re looking for, and so on. Human body modification will supposedly be very extreme in this futuristic setting and androids and AI’s (artificial intelligences) may have peculiar looking bodies, or manifest them through holograms, and so on: this is in tune with the town.)
It is not a sim where you will get experience points/level ups by parking for hours in it.
It is not a place where you have to demonstrate to be the toughest badass motherfucker of them all: the community is here to tell stories together, where a fight has its meaning when it helps make the narrative progress, and the outcome must be agreed among the players.
Hangars is nowadays no one’s land, a place where there is always a fragile balance between different groups and factions. One faction overwhelming all the other ones and ruling over them all would result in flat and uninteresting role-play and will not happen in Hangars.
At the moment, some players suggested a meter would be unfair to those having a slower connection; therefore we provide an RP Titler that you can get at the Landing Area.
Now for what Hangars Liquides Roleplay has to offer:
Each player is free to join a faction or create one of their own in their personal blog on the technopunk website. The backstory can be integrated by players if they suggest original material and it’s compatible with what it’s stated above.
There is a free-to-join community on technopunk.org where you can have your profile and open a blog to start writing your posts, they can be referred to role-play that happened to you or be fictional, in order to add insight to your character past, psychology or else.
We really love this fascinating, huge and over detailed avant-garde city and it greatly inspires us. For this reason we are trying to make the role-play very fluid and focused on storytelling, so we’re not considering tabletop RPG-based methods for the moment. However, if a number of players agree that they like another method, they are free to use it among themselves.
the crew















